The DoubleDutch slotmachine exist from 4 different game components, the basis game, its 5-game, ist 10-game and its 20-game. When you start the game then start you standard with the basis game. Four or more won points can be added to the creditmeter with the' Take win' - button, Or move it to 1 of 5 the winmeters with the' Save' - button. Two points are gambled obliged, i.e. doubled or lost. In the basis game you play on 1 winline, with exception of the ASTRE symbol that counts criss-cross. A car running function has built in favourable fix combinations, with the' Reset' - test can release you fixed roles. When you have 4 more points on 1 or more of the 4 meters have, then you can play it 5-game. For this credit also 1 of your creditmeter is obtained. These credit is then added to the meter with the lowest point number. For 5-spel always 5 credits of the meters are obtained. Won credits in 5-spel are divided proportionally to the commitment by meter concerning the meters. When there 200 credits on for the its collected then moves these automatically to the creditmeter. Won points which exceed the number of 200 go lost. To stand there less than 4 credits on the meters then is it possible by means of the start bud move credits of your creditmeter to the shovel-poor-delicate to continue it thereby 5-spel. With the' Choose game' - test can choose you however also for the basis game. 10-spel and it 20-spel is in principle right to 5-spel, however the commitment by game round none 5 but respectively 10 or 20 points amounts to. 5 -, 10 and 20 game exists from standard wintabel where several criss cross can combinations produce attractive wins. However in Diamond-spel are much deserve more. Whenever you this plays part of the game Double raise diamond symbol alternatively the two bonusmeters above in picture with 10 points. Those meters stand at the start of the game always minimum on 400 points. Whenever a multiple of 200 points is reached the associated meter is then raised. This to maximum 5,1000 points). Have you 3 Double diamond symbols on the winline (5-game) or on 1 of 5 the winline (10-game) or criss-cross (20-game), then start Diamond-game. The Bonusmeter with the highest score stipulated how frequently Diamond-spel can play you. Whenever you play this make you chance on price like on diamond state indicated. All areas start blink and with the starttoets stop you on 1 of the areas with a number. It is however possible that also it swindles flat with the text ' Change '. In that case move you of blue to yellow diamond on which is deserve points still more. There is more information about the double dutch in the Dutch language on